The China Gaming Industry Research Institute on Tuesday released a report titled “2022 China Gaming Industry Progress Report on the Protection of Minors” in collaboration with other departments, which has showed that the problem of minors’ addiction to online games has been largely solved. However, what is worrying is that much of the time originally spent on games is now spent browsing through short videos.
The report shows that the problem of underage gambling addiction in China has been fundamentally solved. The proportion of minors who spend less than three hours a week or none on online games has increased to more than 75% thanks to the new anti-addiction rules, and more minors are included in the supervision of the anti-addiction device.
To prevent online game addiction among minors, the China National Press and Publication Administration, which is responsible for licensing video games in China, issued a notice in August 2021, requiring online game providers to only offer one-hour services to minors from 8 p.m. to 9 p.m. on Fridays, Saturdays and Sundays, as well as on public holidays.
The Cyberspace Administration of China also released a draft in March, asking online gambling companies in China to establish and improve gambling rules to prevent minors from becoming addicted to online gambling and ensure that minors do not come into contact with game content or functions that affect their physical and mental health.
The new rules have led to a reduction in underage gambling. The report shows that the entertainment behavior of minors shifted from gambling to other activities after the implementation of China’s anti-addiction rules for gambling.
However, what worries a lot of people is that 65.54% of miners are now spending the time they originally spent on games, short video apps, up from 7.81% from year after year; 48.02% spend their time on online videos, up 6.06% YoY, and 9.04% spend their time on live streaming, up 6.06% YoY.
The report also pointed out that there are several reasons why some minors still spend too much time on online games, including the fact that there are still ways to circumvent addiction monitoring. In addition, the facial recognition system for games is difficult to popularize, and there is information asymmetry between parents and children.
Protecting minors from online game addiction should not be limited to limiting their playing time or protecting them from harmful content, said He Wei, a professor at the School of Art and Communication of the Beijing Normal University, Southcn.com reported.
He called for a better understanding of online games so that people can fully recognize the great potential of online games in education, psychology and creativity.
Zhang Zhaogong, director of game design department at Communication University of China, said the protection of minors should be used to effectively promote the development of China’s game industry, rather than being an obstacle. .