Over 1.2 billion people will play online games by 2023


Image source: Mejores Apuestas

Over the past five years, online games have doubled their user base and generated nearly $100 billion in revenue, becoming the second largest revenue earner for the entire gaming industry. the segment as a whole has approximately 1.1 billion users, who have chosen online games to entertain themselves and connect with other gamers in the gaming community.

According to data presented by MejoresApuestas, global interest in this type of game will continue to grow in the coming years, with the number of users reaching over 1.2 billion by 2023.

Slower user growth; Still over 200 million people will join the online gaming community in three years

Even before COVID-19, online games like Apex Legends, Overwatch, Counter-Strike: Global Offensive, or Minecraft took over the gaming industry, with hundreds of millions of daily active players worldwide. But, after the pandemic, people started to understand something gamers had known for a long time. There’s a community connection on the other side of the screen, so they don’t feel isolated even amid the lockdowns.

According to a Statista survey, in 2020 alone, more than 180 million people worldwide started playing online games, with the number of global users reaching the 1 billion mark for the first time. Statistics show that a total of 86 million people are expected to join the online gaming community by the end of this year, with the number of users rising to over 1.1 billion.

Although Statista predicts a slowdown in annual user growth, a total of 200 million people are still expected to join the online gaming community by 2023. A third of them, or nearly 400 million gamers, will come of China as the largest gambling site in the world. Marlet. The United States and Japan follow, with around 80 million and 30 million users respectively by 2023.

Additionally, according to the survey, gamers between the ages of 18 and 35 will make up more than half of the global online gaming community.

Revenues will almost double in five years

Along with growing their global user base, online games continue to generate billions of dollars in revenue each year. Statista expects the overall market to reach $23.8 billion this year, with revenue growing 14% year-over-year. Additionally, average revenue per user is expected to increase to $21.60 from $20.54 a year ago.

Online gaming revenue is expected to jump almost 20% over the next two years to $28.5 billion worldwide, nearly double 2018 levels.

The majority of this value, around 40%, will come from China and the United States, the two main markets. Japan, the UK, and South Korea followed, with $4.6 billion, $1.7 billion, and $1.6 billion in revenue, respectively, by 2023.

© Korea IT Times 무단전재 및 재배포 금지

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